![]() ![]() Patrol (dark guard) enemy - based on (with amendments) Top Down Enemies AI Path (ghoul) enemy - based on (with amendments) Top Down Enemies AI Roam (skeleton) enemy - based on (with amendments) Top Down Enemies AI All enemies work with left/right only sprites (as in demo) or 4-directional sprites (left/right/up/down) or expand on for more.All enemies are completely configurable, change enemy sprites and stats as you wish.Animated interact-able chest (can hold any other item).2 different (fast & slow) attacks with ability to add more.Completely configurable stats/settings and controls. ![]() Works with left/right only sprites (as in demo) or 4-directional sprites (left/right/up/down) or expand on for more.full player gamepad support - movement, attacking, interactions, vibration.easy system for dynamically changing what controls are shown to player (via signs) when switching input.recognize gamepad connection/disconnection, supports switching between m+k and gamepad at any time.Revisit rooms without the room being set back to how it was created with the use of a checkpoint system for the enemies, chests and hearts.Easily set up how rooms connect to each other and where the player starts in each room depending on where they came from.Preview: Click to Play Online Preview (FYI: Example uses left-right only sprites, but the engine is built for 4-directional and can be expanded upon for 8-directional) For any issues, questions, or suggestions please use the Contact Publisher link above.Ī complete top down engine for you to build your own game off. Previous GMS versions no longer supported. ![]()
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